![]() ![]() It definitely takes some getting used to before accessing of all Civ VI’s many menus feels natural, but the logic is consistent enough that if you’ve gotten into one you can figure out how to get into most of them. Where it breaks new ground is in how the Joy-Con are used to control a complex 4X strategy game in either handheld or docked mode, and the Switch version works almost as well in that capacity. All of the text is fully readable and the cartoonish art style works well on a small screen. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge."Ĭonsidering Aspyr has already successfully adapted it to tablets and, more recently, to phones, it’s no shock that Civilization VI works well on the Switch in handheld mode. Many of those are smartly revamped versions of Civ classics, but it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. But of course they REALLY need to add in single-Switch hot seat multiplayer in order for the vast majority of owners to experience just how fun it is."Civilization VI will go down in history as the most fully-featured launch version in the series. ![]() I'm glad Firaxis/2K did with Civ VI, and I hope they're far from finished supporting the Switch version, because if they do keep bringing the DLC and expansions they can rest assured they'll get my support in turn. Turn-based strategy is an outstanding genre for local multiplayer.if only more publishers would pick up on that and give it a chance. Of course learning the finer nuances of a game like Civ VI or Daisenryaku to get the most out of your factions takes much more time, but it's not nearly as imposing a barrier to new players as it may appear at first glance. Every time a new guy would show up to play with our Daisenryaku group, the pace and repetition were more than enough to allow them to pick up the basics and hold their own during the very first match. That's the thing about turn-based games newcomers can quickly get up to speed and become genuinely competitive within a very short span, sometimes a single match. I’ll play again with him in the next few weeks and I’ll leave more impressions then. Now you summon AI when you see it fit to answer them. It’s a great solution to AI civilizations making you lose battles against human players by just poping up at the start of your turn unexpectedly while your human opponent would attack your units while you are trying to cancel the unwanted diplomatic discussions. I first brushed it off by thinking it was a bug. I would try to erase diplomatic proposals from the news feed by pressing X, but it wouldn’t work.
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